
Naturally, the upshot of Chaos's introduction is to shake things up by causing more damage to her still-damaged brain implant. She spent most of the first game knocked out because of a damaged brain implant, which allowed men to fight over her unconscious body in ways that were incredibly creepy. This brings me to the second problem with Chaos on Deponia: Goal.


As for that umbrella, Rufus uses it to get his girlfriend Goal struck by lightning. He strips an impoverished poet of all his meager worldly goods, and tricks a starving man into exchanging an umbrella for "food" that's actually an old boot. One puzzle requires him to choose dialogue that won't cause him to laugh uncontrollably at another character's speech impediment. In the course of the game, he murders an innocent gondolier to achieve a minor goal and kills baby dolphins to complete a similarly silly task. In Deponia, Rufus was incredibly self-centered and unlikable, and he only gets worse through the length of Chaos. It's a very effective intro, and the only thing wrong with here is the main character himself. Chaos on Deponia kicks off with a solid recap followed by a playable introduction that serves to establish Rufus's habit of causing mayhem wherever he goes, with supporting characters supplying criticism all the while. Unfortunately, Deponia's biggest problems are ones that can't be solved without blowing everything up and starting over.Īlthough it's part of a trilogy, players who missed the first game can start this one without much worry. Chaos maintains the first game's strengths and fitfully improves on some of its weaknesses. Its predecessor, Deponia, had beautiful art and animations, stodgy design, and Rufus-perhaps the least likable protagonist in the history of gaming. WTF Why am I not using this invisibility thing all the time?Ĭhaos on Deponia is the middle chapter of a planned trilogy of adventure games concerning a planet covered in trash. LOW Everything about the platypus bataka fight.

HIGH The introduction does a wonderful job of establishing the world and main character.
